Dead by Daylight developer Behavior Interactive has revealed its next game: Meet Your Maker.
It’s a first-person construction and raiding game set in a hellish, post-apocalyptic wasteland, in which players build huge industrial outposts full of traps to protect genetic material – and then steal precious resources. To infiltrate the posts of others.
It definitely feels like a departure from the popular horror multiplayer game, both in its style and aesthetic. But there are more similarities than you might think.
To start, Meet Your Maker has a certain horror shade to it – albeit now in science fiction. It is set in a desolate world filled with ruthless, brutal structures and genetically mutated defenders – a bleak future that may reflect our own, devastated by disease and global warming.
But really, it’s the asynchronous multiplayer aspect of Meet Your Maker that makes the behavior feel so natural. The gameplay is divided into two halves, with players both building their own outposts to raid others and checkpoints to be raided. With the help of friends, both things can be done.
Let’s start with construction. This is done in first person, flying or walking around structures and placing large blocks on a grid system.
At the center of each outpost is the genetic material, or GenMate as Behavior calls it, and a small harvester robot that must always have a way to the GenMate from the outside. Players must fortify this route, build whatever structures they wish to and cover it with attachments (visual, sometimes animated, props) and decals (essentially paint).
Then comes filling the structure with traps: arrow traps, incinerators, caustic waste cubes, bomb ejectors, and more. Various guards can also be hired for both grounded guards and flying units and their patrol routes can be recorded directly by the player. Of course, this is all a matter of balancing something.
When all is done, players can test to attempt infiltration and then upload their creations for others to see. Behavior emphasizes that creation is an iterative process, which means later editing and reconstructing videos (first and third person) of players raiding your outposts, making them deadly over time.
The behavior ensures that restraint will be exercised to ensure that nothing untoward happens. Players can respond to the build and flag it for removal, something the team will need to do first.
The other side is raiding the others. It operates like other first-person shooters, with two weapons available (a harpoon gun with limited ammo that must be retrieved, and a melee weapon), consumable grenades, and a grappling hook for added maneuverability. Players must capture ZenMate and make him alive. One hit and you’re dead.
However, you can try as many times as you want. And with knowledge comes speed. Just don’t get cocky – the game is already designed to be challenging, despite the players’ potentially brutal creations.
Building and raiding will both reward players with resources they can bring back to their Chimera – “a survival experiment designed as a last resort to save life on Earth”. Providing your Chimera with ZenMate back in your Sanctuary will allow you to level up your advisors – essentially increasing the abilities of your traps, guards, weapons, and their respective mods and perks, allowing them to thwart attackers and successfully infiltrate. Chances will improve. You are encouraged to try both for maximum resource rewards.
And so the loop continues. UGC is at the core of Meet Your Maker, but it is also a social experience.
Not only can you play the game in co-op, you can share creations with friends (though the behavior says friends won’t be able to circumvent the game’s resource economy with their creations), follow your favorite creators Send screenshots of failed attempts to friends, and award praise after each raid: Fun, Brutal, Simple, Artistic.
There is twitch in practice too. Dead by Daylight Has Been Sensation on streaming platforms, and the developer is expecting similar results with Meet Your Maker. It may not have been designed specifically for Twitch, but it has been in the team’s design thinking from the start, enhancing the social aspects of the game.
It is also intended to be another long-term project. Players will earn resources and experience to progress as they play, plus there are plans for post-launch content in practice: new block types, traps, weapons, guards, armor, and more. These will replace existing systems and affect both building and raiding equally, both requiring new strategies.
Meet Your Maker certainly has the potential to be the next viral sensation, a game of mind versus skill. It should please fans of both building and shooting games with a core loop that could prove irresistible.
The community would be quick to compare it to Dead by Daylight. Yet it’s hard not to compare it to so many other games to capture interest. Minecraft is in its construction mechanics; Doom and earthquake in your beauty; LittleBigPlanet in its social interactions; And its shooting in countless fps games.
These can be the building blocks of something special, as long as it can hold the spark of originality.
Meet Your Maker is set for release in 2023 on PC (Steam), PlayStation 4 and 5, and Xbox One and Series X/S. A preliminary drama test will be live for about two months from 23rd August, Sign up on the game’s website,