Shin Megami Tensei: Devil Summoner: Soul Hackers One of several Shin Megami Tensei spin-offs that take the series in a different direction. While Persona Games put the SMT formula in a contemporary school setting, soul hackers 2 Happens in a more technological age. the original soul hackers technology, occult, cyberpunk, and crooks in a mixing vessel filled with demon essence and gave birth to a loving cult.
Despite its cult-classic status, Soul Hackers sub-series (Confusing, I know) Nothing more than a 2012 3DS remake so far soul hackers 2, much like Recent Shin Megami Tensei Wo, soul hackers 2 With a new art style and accessibility features welcoming the newcomers to the experience is to maintain the experience fans of the series have long loved. In an interview with Digital Trends, soul hackers 2 Directors Eiji Ishida and Mitsuru Hirata shed light on how the game caters to fans of the old while it brings the new.
The Shin Megami Tensei series suffers from the belief that its barriers to entry are too large for newcomers to enjoy. Missed so many great games like Shin Megami Tensei 3 Because of the constant talk about how hard strategies have to be made and how unfairly tough the bosses can be. Recent RPGs from Atlus are more aware of these issues and take steps to improve them and remove barriers to entry. As a result, Persona and Shin Megami Tensei are more popular than ever. Developers of soul hackers 2 want to keep this momentum going SMT. new era of,
“It was an important concept from the start, but we really wanted to make the game accessible to people who didn’t have prior knowledge or familiarity with the original game system, setting, and characters,” the directors replied in unison. “Because it’s been 25 years since the original Soul Hackers, we thought it might be a great question for fans to re-acquaint themselves with playing the first game again. Plus, we think a lot of recent People have learned about soul hackers.”
“We wanted them to play this title as a completely new and accessible experience.”
Still, the team made sure to include plenty of elements to reward fans of the original, who waited patiently for the follow-up. ,Of course, we’ve included a lot of easter eggs that players of the original game can see, as well as small details that can speculate between how the two games might be connected,” he said.
one of Soul Hackers 2The most intriguing aspect is what the director calls “the mechanics that we saw fit in the modern era.” How will the gameplay stack up with the original soul hackers Keeping things interesting? Ishida and Hirata brought in an obvious reason for the gameplay adjustments 25 years after the original’s release. soul hackers 2, Of course, advancing the classic “press turn battle system” plays a big part in this.
,In the first Soul Hackers, the characters were mainly displayed in 2D. With the characters now being 3D, we feel it offers a wider breadth of options to make cutscenes even more engaging and engaging. Plus, we tried to step up the press turn battle system—a staple in Atlus titles ever since. Shin Megami Tensei III – to really extend the benefits of striking the enemy’s weaknesses.”
One thing that deserves immediate attention soul hackers 2 Mrs is the usual deviation of the title. From the looks of the characters to the design of the world, this is one of the most lively games on Atlus. When I asked about the impact of this new design and new art style, the directors’ influence surprised me.
“We referenced games like NieR: Automata As we felt it shared some similar elements with this title,” said the directors. “It is a story that follows a main protagonist, both female and non-human, who is on the verge of decline in a futuristic society. Specifically, we studied how he achieves a stylized look for game protagonists, as the camera tracks them from behind in a third-person perspective. Also, as a fun fact, secret places called “realms” that only Devil Summoners can enter are based at the Continental Hotel. John Wick film series. ,
Even with those stunning inspirations set in stone, the directors believe visual design wouldn’t be what it is without artist and character designer Shiro Miwa. He said that “youThe visual style of the overall game is designed to compliment Miwa’s distinctive approach to character design, which uses stylized textures and shadows. They also leaned into the “urban nightlife” aesthetic “to match both the monsters that lurk in the shadows of this cityscape, as well as the human characters who live in secret in the underground scene.”
whereas soul hackers 2 Soul Hackers takes the series in a new direction, with the developers still doing a lot to look past to develop this fresh entry. Hirata in particular sees the game as the next significant development in its very long history with Shin Megami Tensei.
,I think all my past experiences at Atlas have played a part in the development of this game,” said Hirata. He then breaks down what he learned from some of the most notable games in his gameography.
“during Shin Megami Tensei III, I had the privilege of being involved in the creation of the combat system. during strange journey, I felt that I gained a deeper understanding of the SMT series’ worldview by being involved from the project proposal phase in a role supporting the direction of the game. Radiant History My directorial debut took place and where I had a deep appreciation for how intertwined the story, world, and game system of titles are. In Tokyo Mirage Sessions #FEI think I’ve gained more knowledge about developing HD titles and advancing combat systems even further. I think all the skills and experience gained from these previous titles were important during the development of this game.
While Hirata has learned a lot from every game he’s worked on, he boils all his experiences down to one lesson. “I think the main lesson I’ve learned is the importance of looking at things as a whole, always thinking of how different aspects of a game, such as the combat system or story, are viewed by users rather than as isolated components. How to deliver the best immersive experience.”
soul hackers 2 Devil Worlds created over the past several decades follows the trend of other recent Atlus games by taking steps to attract new audiences while keeping things familiar to Atlus’ current lovers. Ishida and Hirata make it clear that this is a formidable challenge, but from time to time Atlas has shown that it’s up to the task, just as its die-hard fans are ready to take on the toughest enemies in all of their games.
,While releasing an RPG title in 2022 certainly comes with a certain set of expectations, there’s no doubt that we think this game lives up to them,” he concluded.
Soul Hackers 2 launches on August 26 for PC, PS4, PS5, Xbox One and Xbox Series X.
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