Tokyo or are you in for a slog

A Word of Warning for Perfectionists

Ghostwire: Tokyo has started popping up regularly in PlayStation Store and Steam sales, and it’s given less than stellar reception That’s it at launch, many people are only now cracking down on this supernatural action-adventure game. I am one of them! I recently finished the story, but try as I might, I can’t shake the game. I refuse to remove Ghostwire: Tokyo from my PS5 until I’ve met my 100% perfectionist goal, and there’s an annoying issue standing in my way: the slow-moving parade, known in-game as Hayaki Yakos,

Consider it a friendly heads-up that may or may not come in handy one day.

Without going too deep into the actual story, a big part of the game is rescuing trapped souls after a supernatural event in Tokyo – 240,300 souls, to be exact. not you need Save all, and you’ll eventually find tools to ease the initial (phone-booth-deposit) collection process. Many spirits are found in the open, whether it is on the sidewalks, on terraces or in the streets. The open world map is broken down into easy-to-manage areas that track how many souls you’ve accumulated. That is, even if you get 100% in every field, your work is not done.

Some souls are found underground (which you can revisit later in the game), some are trapped in randomly appearing container cubes (which you can free by defending from enemy attacks), and some poor souls – arguably too many – tied to the disappointingly rare Hayaki Yako events. They are a pain to find.

Finding Hayaki Yako in Ghostwire: Tokyo
Finally the white whale.

Strolling the (amazingly detailed) city streets, stumbling across a parade of umbrella-holding vampires, and getting into the fight – it’s a great idea!

this is the problem, Ghostwire: Tokyo Doesn’t do a particularly good job of explaining up front You’ll want to attend these parades as often as possible, Crowds can seem intimidating from afar, so unless you have a gamer’s sixth sense, it’s easy to avoid them in your open world exploration unless you’re on post-game cleaning duty.

I was not ready to collect every soul, but Ghostwire: Tokyo A fun, not-too-stress podcast game turned out to be for me, and things snowballed. Now I’m missing about seven thousand souls, but they’re All The Hayaki are tied to the Yako, and they are definitely hard to figure out when you need them the most. If you are thinking of lifting Ghostwire: Tokyo, keep an eye on the parade all the way. This will help cut down on mindless grinding later.

A possible spawn location for the parade in Ghostwire: Tokyo
A possible spawn location for the parade Ghostwire: Tokyo,

Where to Look for the Parade

Some players have repeatedly tried to force the parade to appear by fast-traveling to known locations, but this is a losing battle. From everything I’ve seen online, parades have a real time-based spawn rate, and there are Multiple confirmed places to check, I’ve had the best luck running semi-casually on main roads rather than trying to be super careful with checklists.

If it had more events it wouldn’t be such a big deal ghostwire To keep you busy, but after a certain point, the combat stops developing, and the world feels stagnant.

Hayaki Yako Fight
Fighting the parade goers on your turf.

Feather ghostwire subreddit, a player named geminixdragon Such was the advice:

“I’ve found the easiest way to spawn them is to walk up and down large roads until I hit a fog or it becomes a small road. Usually traveling north to south and back ( south of Kuo Shrine except the road under the overpass which runs from east to west) and if they don’t spawn, go to the next spawn point in the order you found them the first time, along Walking the big roads whenever possible. In doing so I managed to spawn five of them in two and a half hours. I didn’t travel fast, but went everywhere.”

Officially, Bethesda They say “Hayaki Yako will reappear after a certain interval of time – even with reloaded files.” The developers recommend that players “explore Tokyo or dive for a while in some missions and the event will return a little later.”

Is it worth grinding? Not necessary. But that’s not going to stop us.

Ghostwire: Tokyo It’s not the (horror) game I thought it would be – and it feels either too short or too bloated, depending on how you look at it – but I totally appreciate the cultural attention Am, and that has made it worthwhile. It’s a game you play for the setting – all-out vibes – more than anything. Not a bad price pickup.

As more curious players watch it over the years, I hope this tip helps.

Jordan Devore

Jordan is a founding member of Destructoid and a poster of seemingly random pictures. They are anything but random.

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